Blend

Reimagining a tipping experience that feels meaningful for both customers and baristas.

Role
UX/UI Designer Service Designer Video Prototyper
Team
Clemens Chen Peter Lin Louise Liu Ivy Tseng Kelly Zhong
Tools
Figma, CapCut, Adobe Photoshop, Adobe Illustrator
Topics
Service Design, Customer Service, Experience Prototyping
Timeline
7 weeks
Status
UW MHCI+D studio project
Blend — hero composition.

At a Glance

The Problem

Tipping at cafes has become a source of social discomfort and awkwardness for both customers and baristas. Digital tipping screens at the point of sale ask for a tip decision before the customer has even received the service — and reduce a moment that should feel like appreciation into a transactional obligation.

My Approach

With a team of five, designed Blend — a service-design solution that combines a mobile app, a POS terminal system, and a physical employee stamp to reimagine the tipping experience at local cafes. I led UI design for the Blend POS terminal and the video prototyping of the final solution, and co-conducted field investigations and customer interviews, crafting personae and the customer journey map.

Overview

Tipping at cafes has become a source of social discomfort and awkwardness for both customers and baristas.

We developed Blend, a tipping solution that combines a mobile app, a POS terminal system, and a employee stamp to create a more meaningful experience for both customers and baristas.

My Contribution

My primary responsibilities included leading the UI design for the Blend POS terminal system and the video prototyping of our Blend design solution.

Moreover, I co-conducted field investigations and interview with customers and baristas at local cafes and crafted personae and customer journey map.

The Problem

Tipping at cafes in Seattle leads to social discomfort and awkwardness for both customers and baristas.

  • 66%
    of U.S. Adults have a negative view about tipping. (Bankrate Survey)
  • 50%
    of U.S. Adults tipped due to social pressure. (WalletHub)
  • 40%
    of U.S. Adults "strongly or somewhat oppose" a list of suggested tips. (Pew Research Center)

Design Outcome

Blend: A solution that combines a mobile app, a POS system, and physical artifacts to reimagine the tipping experience at local cafes.

Blend POS System — Tipping Slider & Tip Later Option

The custom tipping slider and "Tip Later" option give customers more control over their tipping decisions, reducing discomfort at the cashier counter.

Blend POS — tipping slider and Tip Later option.
Blend App — real-time updates and direct tipping.

Blend App — Real-time Updates & Direct Tipping

Customers get instant updates on orders and rewards. They can tip any barista anytime, making the cafe experience more convenient and personal.

Blend App — Custom Messages & Track Rewards

Customers can send personal "Thank You" messages to baristas and easily track their cafe visits and reward points, creating a more engaging and rewarding tipping experience.

Blend App — custom messages and reward tracking.
Blend App — barista appreciation and tip tracking.

Blend App — Baristas Appreciation & Tips Track

Baristas can view their daily tip earnings and read customer "Thank You" messages, providing baristas with meaningful feedback and fostering friendly connections with customers.

Research

Field Investigation

Our team visited 7 cafes to observe the tipping touch points, specifically the tipping screens such as tipping options, amount, user flow, and the interaction between employees and customers at that point.

Field investigation at one of the cafes we visited.
Interview with a customer and a barista in a real cafe setting.

Interview with Customers & Baristas

We conducted 15-minute semi-structured interviews with 4 customers and 3 baristas in real cafe settings to understand both the opinions of service recipients and providers on tipping at cafes.

Define the Pain Points

  • 01

    The current tipping process hinders customers from fully reflecting on their service experience.

    The tipping process requires customers to make tipping decisions at the point of sale, before receiving their orders and experiencing the service, leading to a less genuine tipping experience.

  • 02

    Digital tipping screens lack a human connection element and feel transactional.

    The widespread use of digital tipping screens fails to recognize the human connection between customers and baristas, leading to an interaction that feels impersonal and obligatory.

  • 03

    Customers have limited agency over the tipping amount and may not always tip their desired amount.

    Customers often encounter pre-set tipping options that may not reflect their desired level of appreciation, and social discomfort prevents them from choosing a custom tipping amount.

  • 04

    Baristas feel less rewarded and appreciated in the current tipping process.

    As current tips made through digital screens may not be directly attributed to their individual efforts, it potentially impacts their motivation and job satisfaction.

Personae

Based on our research, we crafted two personae that informed our design.

Persona 1 — informed by our customer and barista research.
Persona 2 — informed by our customer and barista research.

Ideation

How might we redesign the tipping experience at local cafes to be more meaningful for customers and more rewarding for employees?

Define HMW's

Meaningful for customers — concept illustration.

Meaningful for customers — preserve agency in self-tipping; establish transparency in who is tipped.

Rewarding for employees — concept illustration.

Rewarding for employees — remove tip-watching discomfort; provide instant gratification for employees.

Initial Ideation Session

During our ideation session, we used bodystorming, role playing, and other methods to come up with ideas from speculative to more practical ones.

Photo of the initial ideation session.

Customer Journey Mapping

To ensure our ideas were better implemented within the existing café infrastructure, we crafted the customer journey map of current customers to identify their pain points at different touch points throughout the cafe services.

Customer journey map across the cafe service.

Down Selection

Based on our research, we created 5 down-selection principles:

  • 01 Human-centric

    Emphasizes the human element of the cafe service.

  • 02 Comfort

    Alleviates social discomfort associated with tipping.

  • 03 Agency

    Restores customer control over tipping practices.

  • 04 Holistic

    Integrates both digital and physical interaction points.

  • 05 Feasible

    Allows for timely and cost-effective prototyping.

Dot voting across our candidate ideas.

Following our down-selection principles, we used dot voting to down-select our ideas.

Final Idea

We realized that we can combine our ideas in different touch points and go beyond the tipping touch point to design for the entire cafe experience. Therefore, we decided that our design idea can expand from pay & tip to customer service.

The final-idea concept — Blend across the cafe experience.

Competitive Analysis

Compared to Square and Stripe, Blend focuses on the human-connection element and encourages tipping rather than facilitating full payments. Compared to Joe, Blend serves a larger scale of cafes and creates a tipping ecosystem of different local cafes.

Competitive analysis — Blend vs Square, Stripe, Joe.

Experience Prototyping

We tested the initial prototypes.

Experience Prototyping Setup

We set up a mock cafe in the MHCI+D Studio. This included a high table as the counter, a projected cafe background, a POS terminal, pastries, mugs, creamer, a menu, and clear signage guiding participants through the ordering and pickup process. This immersive setup allowed us to observe participants' interactions with our design and their decision-making process in a context closely resembling a real cafe.

Mock cafe setup in the MHCI+D Studio.

With this setup, we performed our key tasks:

  • Roleplaying

    One team member acted as the barista, allowing participants to immerse themselves in the café setting and a realistic interaction.

    Roleplaying — a team member acting as the barista.
  • A/B Testing

    We aimed to evaluate participants' attitudes towards the "Tip Later" function and conduct A/B testing on the "Tip Now" screen interaction.

    A/B testing on the "Tip Now" screen.
  • Blend App

    We assessed their attitudes towards the "Tip Later" notifications and evaluated the user flow and interaction of "Tip Later" on the app.

    Participant interacting with the Blend app.
  • Employee Stamp

    We observed if participants noticed the employee stamp and examined how they interpreted the information presented on it.

    Employee stamp on a drink during testing.

Iteration

Refined the design based on participants' feedback.

Blend POS System

Finding 1

Participants expressed confusion about the "Maybe Later" option on the POS system, lacking clarity and instructions on what it is and how to use it.

If it takes me to the blend app, then maybe I'd like to see some indications on the POS system.
P3
I didn't know what it ['maybe later'] meant and what it led to. I felt anxious to click on that.
P2

Solution 1

We separated the "Tip Later" option from the immediate tipping options to clearly differentiate the two choices, and renamed "Maybe Later" to "Tip Later with Blend."

Blend POS — Tip Later option before and after.
Before — "Maybe Later" buried beside tip options. After — "Tip Later with Blend" separated and clearly labeled.

Finding 2

Participants appreciated the agency provided by the slider design for tipping, but some struggled to set precise percentages, leading to increased anxiety during the process.

I like the tip slider, it's a fun interaction. It's a reward for spending money.
P1
I wish there was more customizability, like click the button and enter a specific percentage or amount.
P2

Solution 2

We retained the slider for precise tipping control while adding "-1%" and "+1%" buttons for faster, incremental adjustments, balancing flexibility with efficiency in the tipping process.

Blend POS — tipping slider before and after.
Before — slider alone. After — slider with ±1% buttons for fast, precise control.

Blend App

Finding 3

Participants were confused about the meaning of reward stars and wanted earlier visibility of their current rewards progress, particularly in relation to their tipping behavior.

I don't know what a star means.
P2
So I have 20 stars?? I think I should have an indicator how many stars that I have currently. Maybe I would've tipped more if I knew I was at 19 and I need x amount to get a certain reward.
P3

Solution 3

We display the customer's total rewards immediately upon app launch via QR code or notification, and implement distinct color schemes to clearly distinguish their choice of tipping now or later at the POS.

Blend App — rewards visibility before and after.
Before — stars without context. After — total rewards surfaced on launch, with distinct color schemes for tip-at-POS vs. tip-later.

Finding 4

Participants expressed a need to review their order details before deciding on a tip amount, indicating a desire for more context in their tipping decisions.

I wish it suggested the tipping percentage so I had more idea how much I should tip.
P1
I feel anxious entering the amount only knowing the total now.
P3

Solution 4

We implement an order-breakdown feature, introduce "Usual Tip" options, and display the monetary value of each reward star to provide users with comprehensive information to make informed tipping decisions based on their order and potential rewards.

Blend App — tipping context before and after.
Before — tip amount with no order context. After — order breakdown, "Usual Tip" options, and per-star monetary value.

Final Prototype

Service Blueprint

A service blueprint mapping the experience across Wait Time, Order, Tipping Options, Payment, Receive Order, and the Blend App.

Service blueprint — Wait Time, Order, Tipping Options, Payment, Receive Order, Blend App.

Style Guide

A style guide covering typography, color (Brand 36343B, Black 333333, Gray scale, White), logo, components, and icons.

Blend style guide — typography, color, logo, components, icons.

Validation

What Worked Well

  1. 01All employees appreciated the human-to-human connection aspect that Blend facilitates, especially the opportunity to receive messages from customers.
  2. 02All employees appreciated the sliding function on the Point of Sale system, in particular noting the ability to see the correlation between tip amount and percentage.
  3. 03Employees believed that Blend would work well for returning customers who typically order the same things on a regular basis, validating our target customer base.
  4. 04Employees felt that with Blend they can focus more on their work and providing their service, rather than on the tips received.
Validation photo 1.
Validation photo 2.

Areas of Improvement & Next Steps

  • 01

    Splitting tips between multiple employees.

    Employees prefer that customers have the option to tip more than one employee in instances where the barista and cashier both service the order.

Next Steps

Implement a feature that allows customers to split their tip between multiple employees who contributed to their order, such as cashiers and baristas.

  • 02

    Making sure "tip later" actually returns.

    Some employees expressed concern over whether customers would forget to tip later, if they did not tip at the Point of Sale given that they may be in a rush.

Next Steps

Implement location-based reminders using geofencing and introduce opt-in auto-tipping for regular orders with the ability to adjust or opt-out at any time.

  • 03

    Avoiding new biases in employee behavior.

    Some employees expressed concern about how the app might change employee behaviors, such as greater preference for the cashier position as it offers increased exposure to customers.

Next Steps

Implement flexible tipping options for cafes, allowing them to choose to only offer team-wide tipping.

Success Metrics

How to measure the effectiveness and impact of Blend.

Stakeholder-related

  • Customer Satisfaction

    Increase in overall customer satisfaction scores related to the tipping experience.

  • Employee Satisfaction

    Improvement in employee satisfaction scores related to tipping and recognition.

  • Customer Retention

    Increase in repeat customer visits.

App-related

  • App Adoption Rate

    Percentage of customers who download and actively use the Blend app.

  • Personalized Message Rate

    Frequency of customers leaving personalized messages with their tips.

  • Tip Later Conversion

    Percentage of "tip later" options that result in an actual tip.

  • Reward Program Engagement

    Number of customers actively participating in the reward program.

Business-related

  • Tip Frequency

    Percentage of transactions that include a tip.

  • Average Tip Amount

    Change in the average tip amount per transaction.

Key Takeaways

  • Service Design: working with multiple touchpoints.

    In my first experience with service design, I discovered the complexities of creating a holistic solution across multiple touchpoints, from digital interfaces to physical interactions. This project allowed us to deepen my understanding of designing comprehensive service experiences and the designer's role in facilitating meaningful interactions throughout the customer journey.

  • Balancing business needs and customer experience.

    Our project approached the tipping redesign from both business and customer perspectives. While the 'tip later' feature might seem risky for immediate revenue, we aimed to create a win-win situation — emphasizing human connection and giving customers more control. This approach aims to foster customer loyalty and encourage thoughtful, potentially larger tips, transforming tipping from a transactional obligation into a genuine expression of appreciation.

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